FRANKENSTEIN
A name that conjures up images of terrors unimaginable.
FRANKENSTEIN
Feared. Hated. Hunted. Cursed. Worshipped. Damned.
FRANKENSTEIN
Once again pursuing his horrifying dream of creating a new race of humans and of mastering the secrets of Life and Death, Dr. Frankenstein seeks to not only to dominate Science but Sorcery as well.
THE MADNESS OF FRANKENSTEIN
It will infect and infest the souls of all who come into contact with Frankenstein. Pray it does not take hold of you.
THE MADNESS OF FRANKENSTEIN is now available as an Ebook from Amazon for just $2.99!
Friday, October 31, 2014
Monday, October 6, 2014
Kickin' The Willy Bobo With FRANK BYRNS
Derrick Ferguson: Who is Frank
Byrns?
Frank
Byrns: Let's find out together!
DF: Where do you live and what do
you do the keep the repo men from your door?
FB: I live
in Maryland, just about halfway between Washington and Baltimore. We move
frequently to keep the repo men from our door. (The first sentence of this
answer won't help in that regard.) Or, alternately, I work in the exciting
world of third party logistics.
DF: Tell us something about your
background.
FB: I grew
up in a small town in North Carolina, went to school at Wake Forest University
(Go Deacs!), lived in Arizona for a bit as the husband of an itinerant grad
student, then settled down in the DMV region almost fifteen years ago. I worked
for a while in retail management for a series of professional sports teams,
then worked almost ten years for the Smithsonian Institution.
DF: How long have you been writing?
FB: All my
life, I guess? I have a whole stack of Robin Hood stories I wrote in second
grade, and some GI Joe stories from third grade that are only slightly worse.
But I've been writing seriously (as in occasionally for money) for the last ten
years or so.
DF: What’s your philosophy of
writing?
FB: I like
to show and not tell, but even more importantly, I like to say and not tell.
But those are the same things, you're thinking, and you might be right. I like
for the characters to say things, rather than the narrator to tell things. I
think one of my strongest suits as a writer is that I write pretty good
dialogue, and you can reveal a lot of character through dialogue. If it's done
right -- done wrong, it can be pretty terrible. So it's a balancing act,
without turning into Basil Exposition. I like it when characters say one thing
but mean another, and that's all pretty clear to the reader. That's the sweet
spot.
I've written
stories that are all dialogue, without even so much as a single dialogue tag,
and I think they turned out pretty well. (And on the subject of dialogue tags:
it's SAID. Always SAID. SAID, SAID, SAID. Nothing else. Let the words the
character says tell you how they said them.)
I'm also
not a big fan of a lot of flowery description or language. The language gets in
the way of the story, and the description gets in the way of the reader's
imagination. But I could read James Lee Burke describe the way a swamp smells
for five pages, so I dunno. Your mileage may vary.
DF: What audience are your trying to
reach with your work? Is there an audience out there for Frank Byrns?
FB: I have
to hope so, right? Otherwise, why bother?
I do write
a lot of stuff that lands in a weird gray area; they are superhero stories
enjoyed by people who don't always like superhero stories, and at the same
time, people that like traditional superhero stories may not like my stuff
because of the tone and the pace and the occasional lack of action (sometimes I
write thrilling stories about a conversation between two people sitting on a
roof, things like that). I've tried forcing some action scenes into stories,
but they feel exactly that -- forced. So I take them right back out.
I don't
know -- I guess people who prefer the human side of superhuman. Something like
that.
I write
stories with supervillains that worry that their kids are turning out just like
them. (Don't we all?) Parents who are
afraid to let their superhero children out into the world alone. (Aren't we
all?) Parents who still love their supervillain children, even after
everything. (Don't we all?) I'm sensing a trend here....
DF: Before we get into ADONIS
MORGAN: NOBODY SPECIAL, let’s talk a bit about the superhero prose genre and
your place in it. The most obvious question being: why write superhero prose
stories?
FB: I
started writing superhero prose superhero stories a little over ten years ago,
and when I did, I didn't know if there was anyone else out there doing the same
thing. I naturally assumed that there were -- I'm not that original -- but I
didn't know them or how to find them. Kurt Busiek's work on Marvels and Astro City was a big influence that I was reading at the time. I
thought those books somehow made superheroes more real and more wondrous at the
same time by making a crucial distinction: instead of showing us what it would
be like it superheroes lived in our world, what would it be like if we lived in
theirs? They weren't realistic, obviously, but the human emotion in the stories
was real, and that really appealed to me as a reader, and eventually, as a
writer.
Gradually,
I stumbled across other folks doing the same thing -- Frank Fradella and Sean
Taylor and Tom Waltz at iHero / Cyber Age
Adventures, Matt Hiebert at Superhero
Fiction, and later, Nick Ahlhelm at Metahuman
Press. Then, of course, I threw my own hat in the ring by publishing A
Thousand Faces: the Quarterly Journal of Superhuman Fiction. I started
that in 2007, and it ran for 14 issues before I shut it down. I tried to
publish the kinds of superhero stories I like to read, things a little more
thoughtful and a little less actionful. Through that experience, I met a lot of
other superhero writers who have also become friends: T Mike McCurley, Hg,
Andrew Salmon, Josh Reynolds, Van Allen Plexico, Rob Rogers, Ian Healy -- a lot
of names that will sound familiar to fans of the New Pulp movement. It's been
interesting to see superhero fiction get folded under this much larger tent of
late -- I'm excited to see where it goes from here.
DF: When did your love of
superheroes begin? And what is it about superheroes that speak to all of us?
FB: I can't
remember a time when I didn't love superheroes. I read tons of comics as a kid
-- my favorite was GI Joe, but that
got me into other stuff, Captain America
and The Avengers, specifically. I
watched Superfriends and the old Adam
West Batman, all of the usual
touchstones. I went away from superheroes for a while in high school through
college, but got back into it with Astro
City. I love that book. That, and Bendis' run on Daredevil are what got me back into comics.
I think the
chance to put on a mask and be someone else for a while really appeals to a lot
of people. To live outside the law -- on either side of it, really, when you
get down to it -- and not have to rely on anyone else than your own awesome
ability? To be able to fly? Men have dreamed about flying since the first time
they saw a bird. How could that not speak to every one of us?
DF: The main drawback of superhero
prose is that you don’t have an artist assisting in the storytelling. Is that a
drawback for you? Or have you found a way to make that work in your favor?
FB: Nope --
not a drawback to me at all. You have to approach it like writing any other
story. You're not writing a comic book without pictures, you're writing a story
about superheroes. Comic books are not a genre, they're a medium, but the two
(superheroes and comics) are so endlessly conflated, it's very hard to
separate. A great mystery story wouldn't work better as a comic book; some
probably would, but some work better as movies, too.
Here's what
I mean: I looooooooove the movie Unbreakable. I still claim it to be
the best superhero movie ever made. But I think it would be hard to tell that
story in a comic format. But certain kinds of superhero stories only really
work as comics. I can't imagine a Grant Morrison comic as a novel. Those DC
novels they produced in the past few years -- Infinity Crisis, 52, etc. --
adapting their big event comics? I didn't think they were very good.
When I was
working with Pro Se Press on the cover design for Nobody Special, it was really hard for me. I don't think about the
Adonis stories visually at all. I had names for some of the bad guys -- had to
call them something -- but costumes? Nothing. I barely know what Adonis looks
like, and I've been writing these stories off and on for ten years. Some of
them I don't even know what their powers are. I know that's a weird way to
approach a superhero story, but that's how I'm wired, I guess.
DF: Tell us about ADONIS MORGAN:
NOBODY SPECIAL.
FB: Nobody
Special is a collection of five stories featuring the guy who has turned
out to be my most popular character, Adonis Morgan. He's a guy who used to be a
superhero, but to use his own phrase, "it didn't take." Something
happened a few years ago that caused him to hang up the cape and mask and the
whole bit -- but just exactly what happened is up in the air. (Either I don't know or I ain't saying, your mileage may
vary.) But at any rate, he just can't quite shake his past.
So five
stories, one set in each of the past five years. There's "Hollywood Ending", the first Adonis story I wrote over
ten years ago (it's a reprint, but it's sort of the origin story, so I thought
I should include it here), with Adonis working in LA as a movie stuntman and
actor. The second one, "Red Carpet
Blues", picks up about a year later, and he's working as a limo
driver. The third, "April
Fools", excerpts the Adonis segments from a mosaic novella I wrote a
few years back called "Friday".
Adonis is driving a cab in this one, as he is in the fourth story, "Walking After Midnight", set
a year or so later. The fifth and final story in this book, "A Foregone Conclusion", is
one I'm very proud of, and might be my favorite of anything I've ever written.
In this one, Adonis gets hired on as part of a protection detail for a
political candidate's wife.
Adonis is a
guy who says he's done playing the hero, who says he just wants to keep his
head down and out of the way, who says he just wants to be left alone. But
somehow, he just can't stop himself from doing the right thing. Someone once
described him as an extraordinary man trying to live an ordinary life, and I
really like that. Kinda the opposite of most of us, I guess.
He's a guy
who doesn't talk much, and when pressed, favors cryptic non-answers. Which can
prove difficult for me from time to time, since as I mentioned, I really like
to reveal character through dialogue. I try to reveal his character through the
avoidance of dialogue, I guess? It can be tricky, but I think it works.
"Walking After Midnight", the fourth story in the book, has a
POV that shifts through several characters, none of whom are Adonis. He's just
this figure, lurking in the edge of their lives. He gets a little dialogue with
some of them, but the story's not about him. But at the same time, it's all
about him.
I tried
something a little different in "A
Foregone Conclusion" -- it's a first person narrative, told from
Adonis' point of view. I was a bit worried it would be a bit jarring coming
along after the other four third person narratives, but I think it works.
DF: What was the inspiration for the
character of Adonis Morgan?
FB: He sort
of emerged fully formed from this stew of ideas and influences swirling around
in my head for years. I've always liked the idea of people who peaked early in
life, and things would never be that good again, but still have to play out the
string, so to speak. I also like playing with the idea that just because you
were born to do something (call it destiny, genetics, whatever you'd like)
doesn't mean you want to or have to or are even any good at it. What if you
don't want to be whatever it is that the universe demands you become?
So if you
are super strong and super fast and bulletproof, does that necessarily mean
you're a superhero? And even if you've got all those things, what if you try it
and you're no good at it? Or you hate it? And if you have enough of a moral
compass that you don't become a supervillain, what then?
DF: Will we be seeing more of Adonis
Morgan?
FB: I'm
sure. I don't do a lot of recurring characters in my stories; the main
character from one story may float through the margins of another story, but
there are only a few I've returned to over the years. I never planned to go
back to Adonis after "Hollywood
Ending"; that one ends in a pretty dark place for him. The last line
of the story is "Now what?" and I liked that. But the question
demanded to be answered, I guess.
I wrote another one a year or so later called
"Barflies" (not included
in Nobody Special but available
online in a few places) that was originally supposed to be about a bar where
metahumans hung out in their off hours. There are a few blink and you'll miss
them cameos in there from other stories, and at some point, I needed a cabbie.
And the first thought in my head was that that is the now what? for Adonis. One
of my writerly friends, T. Mike McCurley (read Firedrake, it's great!!!)
emailed me after reading and said that it was good to see Adonis again after "Hollywood Ending", and that
he had been afraid Adonis had been lost forever. That really stuck with me, and
I thought that maybe I was on to something. Before long, he started popping up
in other story ideas.
I've got an
Adonis novel I've been working on off and on for a while (he's driving a cab in
a small North Carolina beach town as a massive hurricane bears down on the
island); I've got a couple of other stories percolating in various stages.
You'll see
him again soon, I'm sure.
DF: What’s a typical Day In The Life
of Frank Byrns like?
FB: Working
the pay job, coaching sports after school with the kids, homework / dinner /
bed, maybe say hi to my wife before I try and steal some time to write before I
fall asleep? Lather, rinse, repeat. Exciting stuff, I know....
Derrick Ferguson: Anything else we
should know?
Frank
Byrns: God help anyone who's read this far, so I'll just wrap it with the news
that Adonis Morgan: Nobody Special
is available in print and ebook format at Amazon, Barnes & Noble,
Smashwords, and wherever fine books are sold! Ask for it by name!
Thanks,
Derrick!
Lines I Wish I'd Written #1
#1: "Those
motherfuckers had a Gatling gun and more bullets than China had rice."
#2: "Peace!
Freedom! And a few less fat bastards eating all the pie!"
#3: “Would it be all right
if I show the children the whoring bed?”
#4: “Now listen to me
you benighted muckers. We're going to teach you soldiering. The world's noblest
profession. When we're done with you, you'll be able to slaughter your enemies
like civilized men.”
#5: “You can push them
out of a plane, you can march them off a cliff, you can send them off to die on
some God-forsaken rock, but for some reason, you can't slap them. Now apologize
to that boy immediately.”
#6: “She wasn’t just
tall. She was great big. She was honey blonde with the mark of The Valkyrie and
her mouth was curved in a moist, lush grin because my eyes swept over her so
fast. Her body seemed to want to explode and only the tailored suit kept it
confined.”
#7: "You couldn't
fool your mother on the foolingest day of your life even if you had an
electrified fooling machine."
#8: “You're a funny
guy Sully, I like you. That's why I'm going to kill you last.”
#9: “I don't think I'd
like to be God. Not that I'm turning down any offers, mind you. But there are
six billion people on this planet and I still feel alone. Imagine being One
God.”
#10: “Even if he does
have a little bacon on the side, that doesn’t make him Eggs Benedict Arnold.”
Thursday, October 2, 2014
15 Months Later With JOEL JENKINS
It’s been a
while since the original Kickin’ The Willy Bobo Interview with Joel so I thought it about time we caught up with what he’s all about and what he’s doing 15 MONTHS LATER..
Derrick Ferguson: Have there been
any major changes in your life since we last talked?
Joel
Jenkins: Most of the major changes are family oriented. I've got one twin daughter
going to the University of Washington now, and another heading out for an 18
month mission in San Antonio with the Church of Jesus Christ of Latter Day
Saints. And I've got a son who is now driving not just my car but the cost of
my auto insurance to astronomical levels.
DF: Tell us about SKULL CRUSHER
JJ: Skull
Crusher is a continuation of a short story I wrote a couple of decades ago, and
which was published in Pulp and Dagger.
This short fantasy story featured Prince Strommand Greattrix, a great warrior
who is seduced, drugged, and captured so that he cannot bring his great sky
ship, The Skull Crusher, into play to defend against the surprise attack
against his city and family.
The short
story ended with Greattrix plunging off the side of the enemy's sky ship. The
novel includes this short story and follows Greattrix as he swears an oath of
sobriety and celibacy until he can gain vengeance and retake his realm.
Strommand
is a very powerful warrior, but he also has a high estimation of himself and a
weakness for women. Besides all the sword fights and bloodshed, writing the
story was an interesting journey. I was curious to see if Strommand could keep
his baser instincts in check or if he would again succumb to the folly that had
caused the downfall of his kingdom and the death of his clan.
DF: How do you feel your writing has
developed since we last talked?
JJ: I think
I've been letting the stories go to some darker and grittier places than I have
in the past. I'm tackling protagonists with greater flaws and letting them
suffer the consequences of their poor decisions.
DF: Do you think that you have found
an audience? Or has your audience found you?
JJ: It's
more like a cult following than an audience. Maybe I'll hit critical mass after
I write another 18 books, or so, and I'll gain enough readers to call them an
audience.
DF: Have any of your attitudes about
your work or your style of writing changed complete or modified in any way?
JJ: Yes,
I've been able to nearly double my productivity by keeping a tighter focus, and
having a brief outline to guide me through the day's writing (and by day, I
mean 2 hours each morning before my work day begins). As a consequence, I've
got two Barclay Salvage space opera novels written for release in 2015. I've
also finished 72,000 words of Sly Gantlet/Dillon team up stories for release in
2015 with Derrick Ferguson's much anticipated “Dead Beat in Khusra”.
DF: Hollywood calls and says that
they’re going to give you 500 million dollars and the director of your choice
to adapt one of your books into a movie. What book do you choose and what
director?
JJ: I would
see if it can be done on a lesser budget. The expectations of a big budget
movie are so outrageous that they're almost impossible to fulfill. Maybe I
could get John Woo to film a Monica Killingsworth film. That would be cool.
DF: Recommend a movie, a book and a
TV show.
JJ: I
happen to be of the opinion that the PulpWork Press stable of authors include
some of the best in the world. I'd recommend trying The Vril Agenda by Josh Reynolds and Derrick Ferguson or Dragon Kings of the Orient by Percival
Constantine.
The last
movie I saw was The Expendables 3 and
you couldn't wipe the grin off my face. It was everything I loved about 80's
movies, just with a few more lines and creases in the faces.
As far as
TV, any recommendations I might proffer would be 3 to 5 years out of date,
since I don't even have an active TV feed coming into my house. I enjoy
watching a handful of series, but since I detest wasting time on commercials I
wait until they are on DVD, pick them up and watch them at my own leisure.
DF: What are you working on now?
JJ: I just
started a Damage Inc. story called “The
Madagascar Hole”. With this and the previously published novellas “On
Wings of Darkness”, and the infamous “Sun Stealer”, I should
have enough to publish a Damage Inc. collection
next year.
For those
not familiar with Max Damage he is my take on Doc Savage...if Doc Savage had a
flaw for every magnificent ability. Max Damage is incredibly strong and heals
quickly, but his metabolism is so fast he has to eat like a horse. He has amazing
eyesight, but bright light blinds him, so he must wear sunglasses any time he
is in the daylight. He has a photographic memory, but he is dyslexic. With his
cohorts, the genetically engineered Minnie Zhinov, and the diminutive accountant
Seth Armstrong, they encounter all kinds of strange doings--mostly on account
of Max's dead father and his vast and shady business dealings.
Derrick Ferguson: Anything else we
should know?
Joel
Jenkins: Check Amazon later this month (October 2014) for The Coming of Crow, which features the Native American supernatural
investigator and gunfighter Lone Crow. Anyone who thinks that a mélange of
Western and Horror sounds interesting, might enjoy this collection of stories.
Sunday, September 14, 2014
Three More Examples Of Today's New Pulp
You may recall that back in April of this year I wrote an article in which I gave three examples of New Pulp in today’s popular media. My
hope was to show that the Pulp tradition never really went away and is alive
and well. It’s just that the tropes of Pulp have been conscripted by Action
Adventure, Horror, Science Fiction and many other genres. But there’s New Pulp
aplenty all around. You just have to look for it:
CONGO: This is one of
the most spectacular examples of New Pulp. And when I say spectacular I’m
talking about the sheer audacity of the story which is primarily a jungle
adventure with a diverse and eccentric band of explorers looking for The Lost City
of Zinj and the diamond mines located there. It’s a strictly 1930’s plot successfully
transplanted to the 1990’s and enhanced with modern day technology.
The movie is directed by Frank Marshall, who frequently
collaborated with Steven Spielberg and written by John Patrick Shanley. It’s
based on the novel by Michael Crichton but take it from me, the movie is way
better than the novel. Which is the case with most of Crichton’s novels. Probably
because Crichton really wasn’t interested in characterization. Crichton was
more interested in the technology and the effects of science going wrong. But CONGO is the stuff of Saturday
afternoon cliffhangers than most of his other stuff and that’s what Marshall
and Shanley wisely decided to focus on. ‘Cause trust me, this movie moves. There’s enough fights, captures,
escapes, close shaves with death and breathtaking action to give Lester Dent on
his best day a run for his money.
That’s not to say they throw out the technology entirely.
One of Our Heroes is Dr. Peter Elliott (Dylan Walsh) a primatologist who has
taught a gorilla named Amy how to speak using sign language. Her sign language
is translated into digital speech by means of a special backpack and glove.
Peter decides to return her to Africa and is funded in this endeavor by
Herkermer Homolka (Tim Curry) a shady character who has led unsuccessful
expeditions to Zinj in the past and thinks that Amy may be the key to this one
being successful.
Also joining the expedition is Dr. Karen Ross (Laura
Linney) a communications expert who needs to get to the Congo to find her fiancé
(Bruce Campbell) who was looking for a rare blue diamond that can only be found
near volcanos. Guess where the Lost City of Zinj just happens to be in the
neighborhood of?
Along with The Great White Hunter Munro Kelly (Ernie
Hudson and yes, I do know he’s black. But that’s how he always introduces
himself and it leads to one of the movie’s funniest lines later on) and his
team, they set off to find the Lost City of Zinj which is guarded by killer
gorillas.
There’s no adequate way I can tell you just how much
sheer fun CONGO is. Just let me say
that if you don’t want to see a movie where Laura Linney is blasting away with
a laser at killer gorillas while fleeing from an exploding volcano, then this
obviously isn’t the movie for you. But for those of you who want to check it
out, it’s available for instant streaming on Netflix.
DIRK PITT: Described by his
creator, Clive Cussler as a modern day homage to Doc Savage, I’ve always
admired Cussler’s unashamed love of Classic Pulp and his enthusiasm for it. A
good case could be made that Cussler was writing New Pulp long before the title
was ever coined. He’s certainly the most successful at it and the character of
Dirk Pitt is by now as well-known as Doc Savage and James Bond, another
fictional grandfather of Pitt’s.
So far there have been 22 Dirk Pitt novels written with
more to come, especially since Cussler’s son Dirk has co-written the last six
with his father and most likely will eventually take over the series entirely.
When it comes to branding Dirk Pitt as New Pulp one has
only to check out a few of the novels to see that he comes by that
legitimately. Despite working as marine engineer for the National Underwater
and Marine Agency, in every novel Pitt finds himself battling megalomaniacal
supervillains with world conquering schemes that would wring gasps of envy from
Fu Manchu or Ernst Stavro Blofeld. In the course of his adventures Pitt has
recovered Captain Nemo’s ‘Nautilus’, raised the ‘Titanic’, discovers the
existence of a secret base on the moon, finds Atlantis, stops a plot by a race
of genetic supermen to destroy civilization and create a Nazi empire… need I go
on?
Dirk Pitt hasn’t had much success outside of the novels.
He’s been in two movies so far. He was played by Richard Jordan in 1980’s RAISE THE TITANIC! which you should
avoid as if it were Ebola.
But 2005’s SAHARA
with Matthew McConaughey as Pitt and Steve Zahn as his sidekick Al Giordino
is way better and even though Cussler was very unhappy with the movie I found
it a lot of fun. Only thing I can complain about it is that McConaughey and
Penelope Cruz have zero chemistry together on screen.
THE SIMPSONS
Episode #150: “RAGING ABE SIMPSON AND HIS GRUMBLING GRANDSON IN ‘THE CURSE OF
THE FLYING HELLFISH’”
Written by Jonathan Collier and directed by Jeffrey Lynch
this is not only an hilarious SIMPSONS
episode but an outstanding pulp action adventure story as well. Don’t believe
me? When was the last time you saw an episode of an animated show where the
plot hinged on Nazi art treasures and a tontine?
We find out in this episode that Abraham J. Simpson was
the commanding officer of “The Flying Hellfish”, a gung-ho infantry squad in
WWII whose members included the fathers of Chief Clancy Wiggum, Seymour Skinner
and Barney Gumble. The laziest and most cowardly member of the squad is Corporal
Montgomery Burns.
During the final days of WWII, The Flying Hellfish take a
German castle and discover it’s full of priceless artwork. Through quick
talking, Burns convinces the others to enter into a tontine. Upon the death of
the others, the treasure, now called The Hellfish Bonanza goes to the last
survivor.
Burns and Abe Simpson are the last two survivors and Burns hires
Fernando Vidal, the world’s most devious assassin to kill Abe. Naturally pissed
off by this, Abe, with the help of his grandson Bartholomew J. Simpson
determines to go get the Hellfire Bonanza before Burns gets his hands on it.
From start to finish this is a delightful episode that
plays out like a miniature summer action movie. And it’s downright touching how Bart and Abe bond together while on this wild treasure hunt and see Bart gain a new found respect for his grandfather who he had previously only
thought to be a nutty old coot.
That’s three more examples of New Pulp for you and I
hope you enjoyed them. If any more occur to me, you’ll be the first to know.
Peace!
Tuesday, September 9, 2014
Kickin' The Willy Bobo With: DON GATES
Derrick Ferguson: Who is Don Gates?
Don Gates: Don
Gates is a 40 year-old guy who has spent way too much time in his own little
world and now it’s finally spilling out of his head onto paper. I’m married to the sweetest and gutsiest girl
I’ve ever known and we have some crazy pets and a fairly quiet, happy life
together. I’m a geek from the old-school
who grew up in the 80’s and has a head full of movie quotes and useless
trivia. I’m a casual gamer and former
casual musician (I once played the bass, although probably not that good).
DF: Where do you live and what do
you do to keep the bill collectors away?
DG: In 2012
we relocated from Florida, where I was born and lived all my life, to Canada to
be near my Mom after my Dad passed away.
I am a dual-citizen of both the US and Canada. My day job is doing network tech-support for
a Canadian cell-phone provider: I’m lucky enough to work from home, so I
usually spend my workday in my pajamas.
It’s not always as nice as it sounds though: cabin fever can be a bitch
sometimes, and sitting at home around all of my distractions can make the
workday feel like it’s dragging on. The
job isn’t the most creatively-rewarding but I usually end my day feeling good
that I’ve been able to help somebody fix their problems, so that’s something.
DF: Tell us something about your
background
DG: Born in
1974. Dad was a cop who got injured on
the job and retired early, Mom was a stay-at-home housewife. I was an only child, so I was probably
spoiled. I was (and am) an introvert so
I spent lots of time reading or drawing or daydreaming.
DF: How long have you been writing?
DG: I had
been creating for years – superheroes and sci-fi tales – but was always limited
to my own headspace for that stuff. I’d
be pushing carts at Pic N Save or working in the electronics department at Toys
R Us or whatever menial job I had at the time but I’d constantly be coming up
with stuff in my head. I never thought
any of those ideas could be turned into anything worth writing, so I’d never
develop them to the point of committing them to paper.
In 2007 I
began to come up with my own pulp characters, ones that I felt I actually could
expand upon and maybe even start writing and maybe – just maybe – get
published. I tossed my ideas around with
a few online friends who gave me some invaluable feedback, and I went from
there.
DF: What's your philosophy of
writing?
DG: I don’t
know if I really have one. I try to
entertain but to also make the characters human and believable, if not
relatable. The best reading experiences
to me are always the ones where you can see the main characters as whole
people, and so I try to do that a little bit without making them so complex
that it bogs the story down. This is
pulp, after all, so it’s gotta move fast.
I also
don’t have an exact plan of attack when I write: I try to outline everything
but I usually end up with a beginning, an end, and a few points between and
then flesh it out and connect the dots.
I have yet to write a rough draft or a second draft or whatever. I usually write and edit as I go, and let the
story evolve while making sure to hit those specific points along the way. I guess I’m a plotter and a pantser… a
pants-plotter?
DF: What audience are you trying to
reach with your work? Is there an audience for Don Gates?
DG: I want
to reach anybody that wants to read an adventure. I’m sure that when it comes to my Challenger
Storm stuff, part of me wants to reach the Doc Savage pastiche fans, although I
really don’t think of Storm as a pastiche.
He’s influenced by Doc Savage a bit, yes, but I’m certainly not trying
to write Doc stories with the names of the cast changed or anything. (Not that there’s anything wrong with
pastiches, mind you, they just aren’t what I want to do.)
Is there an
audience for Don Gates? I hope so. So far I haven’t gotten fan comments from strangers
who say “I love your stuff!” or anything, but I can tell there’s a few people
out there who do like what I’m doing. I
kinda hope there will be an audience one day, actual “Don Gates fans”. That’d be cool.
DF: Why New Pulp?
DG: because
it’s so damned fun! Ever since I was
introduced to The Shadow when I was twelve years-old or so I’ve had pulp on the
brain, because it’s just pure excitement.
Adventure in far off lands, devious villains, heroes of action,
beautiful dames… there’s such a feeling of glamour and romance to it (not the
“lovey dovey” kind of romance but that great “lost golden era” kind). It’s nice that in this day and age there’s a
place to escape to where dreams could come true, where there were still places
on the map that were blank and unexplored.
And New
Pulp as a concept is terrific because it throws in “post-pulp” influences and
sensibilities and opens up new grounds for pulp to tread. It keeps it from getting stale but also keeps
the familiar and comfortable tropes.
Before “New Pulp” became a phrase, I liked to think of it as “pulp
remixed."
DF: What writers have influenced
you?
DG: I’m
pretty sure that anyone that I’ve ever read and enjoyed has influenced me in
one way or the other. My first big
reading experience was Jules Verne’s 20,000
LEAGUES UNDER THE SEA, I’m pretty sure that stayed with me. William Gibson in his prime (the “Sprawl
Trilogy” that began with NEUROMANCER)
was very important to me, and I loved his prose: “J.G. Ballard meets Raymond
Chandler in cyberspace”. I love
Lovecraft and periodically go on Lovecraft reading-binges. And I love the greats from the hero pulps:
Walter Gibson for his genius, Lester Dent for his inventiveness, and Norvell
Page for his visceral energy.
DF: What's your career plan as a
writer?
DG: There’s
supposed to be a plan?!
Seriously,
I don’t know if I have one. I want to
write stuff that I’ll enjoy writing and to write as much as I can crank out…
which isn’t really that much. I’m a
pretty slow writer which is something I need to work on. And should my path somehow take me to “the
big leagues” then I’d be cool with that. (REALLY cool, actually)
DF: Do you think it's desirable for
us as New Pulp Writers to chase Mainstream audiences or is that just a dream
always out of reach?
DG: No, I
don’t think it’s out of reach. The other
day Annie and I were at Wal-Mart and we came across a display stand filled with
those “Hard Case Crime” novels. She
hadn’t seen them before and was kinda surprised to see all these books with
pulpy covers and big name writers. She
said something like “I can see this as a sign; maybe pulp is coming back into
mainstream popularity.” This was only a
day or so before the news of the Bradley Cooper EXECUTIONER movie and the Shane Black DESTROYER movie news, so maybe she’s right. And that’d be fine with all of us, I’m sure.
DF: Who is Challenger Storm?
DG: Clifton
“Challenger” Storm is a guy of incredible potential, a hero who does what he
does not only because it’s the right thing to do but because of a burning need
for redemption. He was brought up
wealthy (because all pulp heroes like him need a big bank account), but while
his parents were philanthropic with their wealth he was arrogant, cruel and
cold and extremely self-centered and spoiled.
At around age nineteen his parents died in a car accident, and while he
was returning home to take over their fortunes the passenger plane he was
travelling in crashed in the mountains during a freak blizzard. Although the accident left him with three
long scars on the left side of his face, he was otherwise unharmed while
everyone else aboard the plane was killed.
He was left alone to survive in the mountains and he experienced an
epiphany, the same kind of soul-searching I imagine a lot of sole survivors go
through: “Why was I left alive? Why me?”
etc.
The answer
comes to him that he’s still around to become the opposite of who he was, to
help build the world instead of bleeding it.
He throws away his old ways and leaps into a rabid self-improvement
regimen to try and become as skilled as he can both mentally and
physically. After graduating college at
the top of his class and with numerous extracurricular activity achievements,
he disappears and travels the world, learning as much martial and esoteric
skills as he can manage. When he returns
home to the US, he sets up the Miami Aerodrome Research and Development Laboratories
(MARDL for short), a collective think-tank of designers, scientists,
engineers… All are like-minded
individuals who want to make the world a better place through science and
technology.
MARDL also has a “troubleshooting”
arm, a ragtag group of adventurers and thrill-seekers who join Storm on his
missions against the human predators of the world. If someone needs aid and they can’t get it
elsewhere, Storm and his troubleshooters will help.
Storm is
not as infallible as guys like The Shadow or Doc Savage. When creating him, I always used the mantra
“He’s not Doc Savage, but he’s trying to be.”
Storm screws up, he gets emotional, he feels guilt or second guesses
himself, he has self-doubt. He may know
arcane martial arts, can design and build revolutionary aircraft &
equipment, and runs a gigantic utopian-minded organization, but he’s also messy
and has no idea how many people are on his payroll. His secretary, Marie, is indispensable to him
and MARDL because she helps keep everything in check.
DG: THE
ISLE OF BLOOD is the first Challenger Storm novel and winner of the
2012 Pulp Factory Awards for Best Cover Art and Best Interior Art, both of
which were handled by the legendary comic artist and illustrator Michael Wm.
Kaluta.
In the
novel Storm and his team are asked for help by an aviation tycoon whose
daughter, a teacher on the tiny impoverished island-nation of La Isla de
Sangre, has been kidnapped by a vicious group of guerilla warlords known as the
Villalobos Brothers. They’re holding his
daughter ransom, but soon after the team begins the rescue mission they
discover there’s more to the story than they thought. Meanwhile, the Villalobos Brothers begin to
unleash a mysterious super-weapon called “the Goddess of Death” upon their
enemies and start to set their sights on taking over the island itself.
There’s
also a framing device in the book in the form of a mysterious secret agent on
his way to Florida to meet Storm to offer him the chance to work for his
agency, the Eye, in exchange for government sanctioning of MARDL’s vigilante
activities. During the “intermission”
chapters we see the agent learning about Storm’s past, and through these scenes
the reader also experiences Storm’s “origin”.
The print
edition of the book is out of print right now, but there are plans for a newly
edited and tweaked edition: while I fix some bugs inside the book, Michael
Kaluta is doing some cover touch ups that have been bugging him (what exactly
they are, I couldn’t say because that cover is terrific).
DF: Tell us about THE CURSE OF POSEIDON.
DG: THE
CURSE OF POSEIDON is the second Storm novel. Ships and their crews are mysteriously
disappearing without a trace in the Aegean Sea near Greece, the victims of a
rumored “curse” of the ancient sea-god Poseidon. Meanwhile, freak tsunamis are striking
coastal villages and weird black-armored beings are spotted at the scene
afterward. Storm becomes embroiled in
these events through one of his troubleshooters, Diana St. Clair (who Storm has
an unrequited crush on). Diana’s
ex-lover – a former MARDL scientist – is among those missing aboard the
disappearing ships. Storm and his team
join the hunt and eventually confront a villain who can use water itself as a
weapon and can make mindless slaves out of free men.
The cover
and interiors are again supplied by Michael Kaluta, who has done some
astounding artwork once more. The
response to the art – especially the cover – has been extraordinary.
DF: Okay, so let's get to the
question that I'm sure you get asked many times and here's your chance to have
it in print so that when you're asked in the future you can just refer them to
this interview: How did you get Michael Kaluta do to the covers and interior
illustrations for your Challenger Storm novels?
DG: By
reading aloud from the Necronomicon while standing in an ancient and powerful
magic circle of stones, pledging my eternal soul to the Outer Gods in exchange
for Kaluta’s participation.
Actually,
what happened was this:
I’ve been a
huge fanboy of Kaluta’s art since I discovered his work on The Shadow (through
the very same issue of COMICS SCENE magazine that introduced me to the
Rocketeer and Doc Savage, I may add… it was a landmark moment for me, and I
still have the issue). For years my wife
heard me go on and on about his artwork, and eventually she did what I didn’t
have the balls to do: she sent him an email to tell him how much of a fan I
was, etc. Michael is a very personable
guy and he and Annie struck up a friendly email acquaintanceship. She eventually mentioned to him that I had
written a New Pulp novel and jokingly asked if he wanted to do the artwork for
it. To our surprise, he said something
to the effect of “let me see what I can do”.
Next thing you know, he signed on and soon he and I were trading emails
and shooting the breeze about classic warplanes and art nouveau illustrators.
I’m still
not sure exactly what made Michael agree to do the artwork. Perhaps it’s because he has an affinity for
the subject matter, or maybe it gave him an excuse to draw classic airplanes
(an interest that I didn’t know we shared until he started working on THE
ISLE OF BLOOD). One thing’s for
certain: he has never “phoned the artwork in”.
He has approached every illustration and cover with a thorough,
professional attitude and has never settled for anything that he feels is
sub-par. Mike is a true craftsman. It may sound biased, but some of his work on
Challenger Storm is some of my favorite Kaluta art ever.
And it’s
also very cool that one of my idols is now someone I can call a friend. I owe it all to my wife, who I’m sure has
voodoo powers now because she was able to somehow bring this all to pass.
DF: You've got prestigious names
such as Ron Fortier and Michael Kaluta attached to your books. How does that
make you feel?
DG: Bluntly,
I’m living the dream. I grew up reading
Ron’s terrific work in THE GREEN HORNET
and looking at Michael’s awesome and intricate artwork, so to have these guys
participating in my project is an incredible feeling. I’m honored to be working with them, and I’m
standing on the shoulders of giants.
DF: How many Challenger Storm novels
do you have planned?
DG: Approximately
14. Now, it sounds like I’ve got an
awesome lineup in the works, but some of these are fleshed out into plot germs
while others are just a line or two in a notepad file that I want to expand
upon further.
After THE
CURSE OF POSEIDON comes WHITE HELL, currently “in production”. Anyone who has read the epilogue in CURSE…
can probably tell where WHITE HELL will be going. After that I definitely know the next 2 books
I want to do but beyond those I’ll need to do more expanding of my plot
ideas. I also have some ideas of where
the world of Challenger Storm will be headed into the modern era. There’s a heroic legacy brewing slowly here…
Keep in
mind too that I’m a super-slow writer and have other projects going at the same
time, so whether I ever hit my goals or not depends on how well I can beat my
procrastination and laziness.
DF: What's a Day in the Life of Don
Gates like?
DG: I get
up about an hour before my workday starts and begin drinking my requisite
dosage of coffee. I work my shift, the
length of which can vary, and when I’m done I usually relax with the Missus and
the dogs & cats and watch something on TV.
If any writing is gonna get done, I either need to force myself to do it
during this time or wait until I have no distractions whatsoever. I usually end my night watching Japanese
tokusatsu shows for a while in bed before going to sleep and probably getting less
shut-eye than I should be.
DF: Recommend a movie, a book and a
TV show.
DG: Oh
damn… see, I suck at this kind of thing because I’m really behind and I’m
constantly catching up. We started
watching BREAKING BAD a night or two after the series finale. Okay, I’ll try to recommend stuff that isn’t
the norm and that folks might’ve missed.
For a
movie, I’d recommend BEYOND THE BLACK RAINBOW.
It’s a very oddly-paced sci fi film from Canada involving an esoteric
clinic and institute gone wrong. There
are psychics, sinister New Age stuff gone awry, and a weird ALTERED
STATES-esque sequence in which something comes back from the “other side” with
an acid tripper who took it too far. It
looks and feels like it was made in the 80’s, and not the fun-time 80’s either
but a weird technophobic underbelly of the era instead. I’d probably throw it in the same loony bin
that VIDEODROME came from.
For a
recommended book, I’d say to check out THE ARCANUM by Thomas Wheeler. It brings together Harry Houdini, Sir Arthur
Conan Doyle, HP Lovecraft, and Marie Laveau in an epic fictional
crossover. Folk who enjoyed Paul
Malmont’s fictionalized pulp writers’ adventures will probably dig this. It was a lot of fun.
And for a
TV show, folks who’ve never seen THE PRISONER should watch it (and stay away
from the AMC remake). Hell, folks who’ve
already seen it a million times should watch it again. It’s not just entertainment, it’s thought-provoking
televisual art.
Derrick Ferguson: What can we look
forward to from you in 2015?
DG: Hopefully
a lot more than what I’ve been able to crank out so far. I’ve got a short story in Airship 27’s
upcoming 2nd volume of TALES OF THE HANGING MONKEY, which was a blast to write
and led me to creating a heroine who’ll probably show up again elsewhere. I’ve also just completed a short story for
another publisher that’s unlike anything I’ve written yet. Not only is it a modern-day story, it’s also
in a genre that doesn’t really have a lot of prose material out there. Beyond that I’ve got another short story slot
in one of Airship 27’s future volumes of MYSTERY MEN & WOMEN, a tale
featuring a character I’ve wanted to do for a long time and only recently was
able to flesh out. And another short
story slot in an anthology I can’t talk about yet: very top secret right now.
Apart from
all this short story stuff (which is proving to be really fun and liberating),
I’d also like to get around to finishing the Challenger Storm web serial I
started on my blog a long time ago: that’s been really neglected. I’m still cooking up Storm #3, WHITE
HELL while making sure it hits the right notes it needs to hit. There’s also a dream novel I’m working on
that focuses on a favorite public domain superhero of mine. And I’d love to go ahead with plans of the
“Storm legacy” novel, where we catch up with his grandchildren as they find
their own way into adventure.
Yikes,
that’s a lot. As long as I can kick
myself in the butt hard enough, I can deliver on all of that. Wish me luck: I’ll need it! And thanks for this interview: it’s been fun!
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