Derrick Ferguson: Who is Don Gates?
Don Gates: Don
Gates is a 40 year-old guy who has spent way too much time in his own little
world and now it’s finally spilling out of his head onto paper. I’m married to the sweetest and gutsiest girl
I’ve ever known and we have some crazy pets and a fairly quiet, happy life
together. I’m a geek from the old-school
who grew up in the 80’s and has a head full of movie quotes and useless
trivia. I’m a casual gamer and former
casual musician (I once played the bass, although probably not that good).
DF: Where do you live and what do
you do to keep the bill collectors away?
DG: In 2012
we relocated from Florida, where I was born and lived all my life, to Canada to
be near my Mom after my Dad passed away.
I am a dual-citizen of both the US and Canada. My day job is doing network tech-support for
a Canadian cell-phone provider: I’m lucky enough to work from home, so I
usually spend my workday in my pajamas.
It’s not always as nice as it sounds though: cabin fever can be a bitch
sometimes, and sitting at home around all of my distractions can make the
workday feel like it’s dragging on. The
job isn’t the most creatively-rewarding but I usually end my day feeling good
that I’ve been able to help somebody fix their problems, so that’s something.
DF: Tell us something about your
background
DG: Born in
1974. Dad was a cop who got injured on
the job and retired early, Mom was a stay-at-home housewife. I was an only child, so I was probably
spoiled. I was (and am) an introvert so
I spent lots of time reading or drawing or daydreaming.
DF: How long have you been writing?
DG: I had
been creating for years – superheroes and sci-fi tales – but was always limited
to my own headspace for that stuff. I’d
be pushing carts at Pic N Save or working in the electronics department at Toys
R Us or whatever menial job I had at the time but I’d constantly be coming up
with stuff in my head. I never thought
any of those ideas could be turned into anything worth writing, so I’d never
develop them to the point of committing them to paper.
In 2007 I
began to come up with my own pulp characters, ones that I felt I actually could
expand upon and maybe even start writing and maybe – just maybe – get
published. I tossed my ideas around with
a few online friends who gave me some invaluable feedback, and I went from
there.
DF: What's your philosophy of
writing?
DG: I don’t
know if I really have one. I try to
entertain but to also make the characters human and believable, if not
relatable. The best reading experiences
to me are always the ones where you can see the main characters as whole
people, and so I try to do that a little bit without making them so complex
that it bogs the story down. This is
pulp, after all, so it’s gotta move fast.
I also
don’t have an exact plan of attack when I write: I try to outline everything
but I usually end up with a beginning, an end, and a few points between and
then flesh it out and connect the dots.
I have yet to write a rough draft or a second draft or whatever. I usually write and edit as I go, and let the
story evolve while making sure to hit those specific points along the way. I guess I’m a plotter and a pantser… a
pants-plotter?
DF: What audience are you trying to
reach with your work? Is there an audience for Don Gates?
DG: I want
to reach anybody that wants to read an adventure. I’m sure that when it comes to my Challenger
Storm stuff, part of me wants to reach the Doc Savage pastiche fans, although I
really don’t think of Storm as a pastiche.
He’s influenced by Doc Savage a bit, yes, but I’m certainly not trying
to write Doc stories with the names of the cast changed or anything. (Not that there’s anything wrong with
pastiches, mind you, they just aren’t what I want to do.)
Is there an
audience for Don Gates? I hope so. So far I haven’t gotten fan comments from strangers
who say “I love your stuff!” or anything, but I can tell there’s a few people
out there who do like what I’m doing. I
kinda hope there will be an audience one day, actual “Don Gates fans”. That’d be cool.
DF: Why New Pulp?
DG: because
it’s so damned fun! Ever since I was
introduced to The Shadow when I was twelve years-old or so I’ve had pulp on the
brain, because it’s just pure excitement.
Adventure in far off lands, devious villains, heroes of action,
beautiful dames… there’s such a feeling of glamour and romance to it (not the
“lovey dovey” kind of romance but that great “lost golden era” kind). It’s nice that in this day and age there’s a
place to escape to where dreams could come true, where there were still places
on the map that were blank and unexplored.
And New
Pulp as a concept is terrific because it throws in “post-pulp” influences and
sensibilities and opens up new grounds for pulp to tread. It keeps it from getting stale but also keeps
the familiar and comfortable tropes.
Before “New Pulp” became a phrase, I liked to think of it as “pulp
remixed."
DF: What writers have influenced
you?
DG: I’m
pretty sure that anyone that I’ve ever read and enjoyed has influenced me in
one way or the other. My first big
reading experience was Jules Verne’s 20,000
LEAGUES UNDER THE SEA, I’m pretty sure that stayed with me. William Gibson in his prime (the “Sprawl
Trilogy” that began with NEUROMANCER)
was very important to me, and I loved his prose: “J.G. Ballard meets Raymond
Chandler in cyberspace”. I love
Lovecraft and periodically go on Lovecraft reading-binges. And I love the greats from the hero pulps:
Walter Gibson for his genius, Lester Dent for his inventiveness, and Norvell
Page for his visceral energy.
DF: What's your career plan as a
writer?
DG: There’s
supposed to be a plan?!
Seriously,
I don’t know if I have one. I want to
write stuff that I’ll enjoy writing and to write as much as I can crank out…
which isn’t really that much. I’m a
pretty slow writer which is something I need to work on. And should my path somehow take me to “the
big leagues” then I’d be cool with that. (REALLY cool, actually)
DF: Do you think it's desirable for
us as New Pulp Writers to chase Mainstream audiences or is that just a dream
always out of reach?
DG: No, I
don’t think it’s out of reach. The other
day Annie and I were at Wal-Mart and we came across a display stand filled with
those “Hard Case Crime” novels. She
hadn’t seen them before and was kinda surprised to see all these books with
pulpy covers and big name writers. She
said something like “I can see this as a sign; maybe pulp is coming back into
mainstream popularity.” This was only a
day or so before the news of the Bradley Cooper EXECUTIONER movie and the Shane Black DESTROYER movie news, so maybe she’s right. And that’d be fine with all of us, I’m sure.
DF: Who is Challenger Storm?
DG: Clifton
“Challenger” Storm is a guy of incredible potential, a hero who does what he
does not only because it’s the right thing to do but because of a burning need
for redemption. He was brought up
wealthy (because all pulp heroes like him need a big bank account), but while
his parents were philanthropic with their wealth he was arrogant, cruel and
cold and extremely self-centered and spoiled.
At around age nineteen his parents died in a car accident, and while he
was returning home to take over their fortunes the passenger plane he was
travelling in crashed in the mountains during a freak blizzard. Although the accident left him with three
long scars on the left side of his face, he was otherwise unharmed while
everyone else aboard the plane was killed.
He was left alone to survive in the mountains and he experienced an
epiphany, the same kind of soul-searching I imagine a lot of sole survivors go
through: “Why was I left alive? Why me?”
etc.
The answer
comes to him that he’s still around to become the opposite of who he was, to
help build the world instead of bleeding it.
He throws away his old ways and leaps into a rabid self-improvement
regimen to try and become as skilled as he can both mentally and
physically. After graduating college at
the top of his class and with numerous extracurricular activity achievements,
he disappears and travels the world, learning as much martial and esoteric
skills as he can manage. When he returns
home to the US, he sets up the Miami Aerodrome Research and Development Laboratories
(MARDL for short), a collective think-tank of designers, scientists,
engineers… All are like-minded
individuals who want to make the world a better place through science and
technology.
MARDL also has a “troubleshooting”
arm, a ragtag group of adventurers and thrill-seekers who join Storm on his
missions against the human predators of the world. If someone needs aid and they can’t get it
elsewhere, Storm and his troubleshooters will help.
Storm is
not as infallible as guys like The Shadow or Doc Savage. When creating him, I always used the mantra
“He’s not Doc Savage, but he’s trying to be.”
Storm screws up, he gets emotional, he feels guilt or second guesses
himself, he has self-doubt. He may know
arcane martial arts, can design and build revolutionary aircraft &
equipment, and runs a gigantic utopian-minded organization, but he’s also messy
and has no idea how many people are on his payroll. His secretary, Marie, is indispensable to him
and MARDL because she helps keep everything in check.
DG: THE
ISLE OF BLOOD is the first Challenger Storm novel and winner of the
2012 Pulp Factory Awards for Best Cover Art and Best Interior Art, both of
which were handled by the legendary comic artist and illustrator Michael Wm.
Kaluta.
In the
novel Storm and his team are asked for help by an aviation tycoon whose
daughter, a teacher on the tiny impoverished island-nation of La Isla de
Sangre, has been kidnapped by a vicious group of guerilla warlords known as the
Villalobos Brothers. They’re holding his
daughter ransom, but soon after the team begins the rescue mission they
discover there’s more to the story than they thought. Meanwhile, the Villalobos Brothers begin to
unleash a mysterious super-weapon called “the Goddess of Death” upon their
enemies and start to set their sights on taking over the island itself.
There’s
also a framing device in the book in the form of a mysterious secret agent on
his way to Florida to meet Storm to offer him the chance to work for his
agency, the Eye, in exchange for government sanctioning of MARDL’s vigilante
activities. During the “intermission”
chapters we see the agent learning about Storm’s past, and through these scenes
the reader also experiences Storm’s “origin”.
The print
edition of the book is out of print right now, but there are plans for a newly
edited and tweaked edition: while I fix some bugs inside the book, Michael
Kaluta is doing some cover touch ups that have been bugging him (what exactly
they are, I couldn’t say because that cover is terrific).
DF: Tell us about THE CURSE OF POSEIDON.
DG: THE
CURSE OF POSEIDON is the second Storm novel. Ships and their crews are mysteriously
disappearing without a trace in the Aegean Sea near Greece, the victims of a
rumored “curse” of the ancient sea-god Poseidon. Meanwhile, freak tsunamis are striking
coastal villages and weird black-armored beings are spotted at the scene
afterward. Storm becomes embroiled in
these events through one of his troubleshooters, Diana St. Clair (who Storm has
an unrequited crush on). Diana’s
ex-lover – a former MARDL scientist – is among those missing aboard the
disappearing ships. Storm and his team
join the hunt and eventually confront a villain who can use water itself as a
weapon and can make mindless slaves out of free men.
The cover
and interiors are again supplied by Michael Kaluta, who has done some
astounding artwork once more. The
response to the art – especially the cover – has been extraordinary.
DF: Okay, so let's get to the
question that I'm sure you get asked many times and here's your chance to have
it in print so that when you're asked in the future you can just refer them to
this interview: How did you get Michael Kaluta do to the covers and interior
illustrations for your Challenger Storm novels?
DG: By
reading aloud from the Necronomicon while standing in an ancient and powerful
magic circle of stones, pledging my eternal soul to the Outer Gods in exchange
for Kaluta’s participation.
Actually,
what happened was this:
I’ve been a
huge fanboy of Kaluta’s art since I discovered his work on The Shadow (through
the very same issue of COMICS SCENE magazine that introduced me to the
Rocketeer and Doc Savage, I may add… it was a landmark moment for me, and I
still have the issue). For years my wife
heard me go on and on about his artwork, and eventually she did what I didn’t
have the balls to do: she sent him an email to tell him how much of a fan I
was, etc. Michael is a very personable
guy and he and Annie struck up a friendly email acquaintanceship. She eventually mentioned to him that I had
written a New Pulp novel and jokingly asked if he wanted to do the artwork for
it. To our surprise, he said something
to the effect of “let me see what I can do”.
Next thing you know, he signed on and soon he and I were trading emails
and shooting the breeze about classic warplanes and art nouveau illustrators.
I’m still
not sure exactly what made Michael agree to do the artwork. Perhaps it’s because he has an affinity for
the subject matter, or maybe it gave him an excuse to draw classic airplanes
(an interest that I didn’t know we shared until he started working on THE
ISLE OF BLOOD). One thing’s for
certain: he has never “phoned the artwork in”.
He has approached every illustration and cover with a thorough,
professional attitude and has never settled for anything that he feels is
sub-par. Mike is a true craftsman. It may sound biased, but some of his work on
Challenger Storm is some of my favorite Kaluta art ever.
And it’s
also very cool that one of my idols is now someone I can call a friend. I owe it all to my wife, who I’m sure has
voodoo powers now because she was able to somehow bring this all to pass.
DF: You've got prestigious names
such as Ron Fortier and Michael Kaluta attached to your books. How does that
make you feel?
DG: Bluntly,
I’m living the dream. I grew up reading
Ron’s terrific work in THE GREEN HORNET
and looking at Michael’s awesome and intricate artwork, so to have these guys
participating in my project is an incredible feeling. I’m honored to be working with them, and I’m
standing on the shoulders of giants.
DF: How many Challenger Storm novels
do you have planned?
DG: Approximately
14. Now, it sounds like I’ve got an
awesome lineup in the works, but some of these are fleshed out into plot germs
while others are just a line or two in a notepad file that I want to expand
upon further.
After THE
CURSE OF POSEIDON comes WHITE HELL, currently “in production”. Anyone who has read the epilogue in CURSE…
can probably tell where WHITE HELL will be going. After that I definitely know the next 2 books
I want to do but beyond those I’ll need to do more expanding of my plot
ideas. I also have some ideas of where
the world of Challenger Storm will be headed into the modern era. There’s a heroic legacy brewing slowly here…
Keep in
mind too that I’m a super-slow writer and have other projects going at the same
time, so whether I ever hit my goals or not depends on how well I can beat my
procrastination and laziness.
DF: What's a Day in the Life of Don
Gates like?
DG: I get
up about an hour before my workday starts and begin drinking my requisite
dosage of coffee. I work my shift, the
length of which can vary, and when I’m done I usually relax with the Missus and
the dogs & cats and watch something on TV.
If any writing is gonna get done, I either need to force myself to do it
during this time or wait until I have no distractions whatsoever. I usually end my night watching Japanese
tokusatsu shows for a while in bed before going to sleep and probably getting less
shut-eye than I should be.
DF: Recommend a movie, a book and a
TV show.
DG: Oh
damn… see, I suck at this kind of thing because I’m really behind and I’m
constantly catching up. We started
watching BREAKING BAD a night or two after the series finale. Okay, I’ll try to recommend stuff that isn’t
the norm and that folks might’ve missed.
For a
movie, I’d recommend BEYOND THE BLACK RAINBOW.
It’s a very oddly-paced sci fi film from Canada involving an esoteric
clinic and institute gone wrong. There
are psychics, sinister New Age stuff gone awry, and a weird ALTERED
STATES-esque sequence in which something comes back from the “other side” with
an acid tripper who took it too far. It
looks and feels like it was made in the 80’s, and not the fun-time 80’s either
but a weird technophobic underbelly of the era instead. I’d probably throw it in the same loony bin
that VIDEODROME came from.
For a
recommended book, I’d say to check out THE ARCANUM by Thomas Wheeler. It brings together Harry Houdini, Sir Arthur
Conan Doyle, HP Lovecraft, and Marie Laveau in an epic fictional
crossover. Folk who enjoyed Paul
Malmont’s fictionalized pulp writers’ adventures will probably dig this. It was a lot of fun.
And for a
TV show, folks who’ve never seen THE PRISONER should watch it (and stay away
from the AMC remake). Hell, folks who’ve
already seen it a million times should watch it again. It’s not just entertainment, it’s thought-provoking
televisual art.
Derrick Ferguson: What can we look
forward to from you in 2015?
DG: Hopefully
a lot more than what I’ve been able to crank out so far. I’ve got a short story in Airship 27’s
upcoming 2nd volume of TALES OF THE HANGING MONKEY, which was a blast to write
and led me to creating a heroine who’ll probably show up again elsewhere. I’ve also just completed a short story for
another publisher that’s unlike anything I’ve written yet. Not only is it a modern-day story, it’s also
in a genre that doesn’t really have a lot of prose material out there. Beyond that I’ve got another short story slot
in one of Airship 27’s future volumes of MYSTERY MEN & WOMEN, a tale
featuring a character I’ve wanted to do for a long time and only recently was
able to flesh out. And another short
story slot in an anthology I can’t talk about yet: very top secret right now.
Apart from
all this short story stuff (which is proving to be really fun and liberating),
I’d also like to get around to finishing the Challenger Storm web serial I
started on my blog a long time ago: that’s been really neglected. I’m still cooking up Storm #3, WHITE
HELL while making sure it hits the right notes it needs to hit. There’s also a dream novel I’m working on
that focuses on a favorite public domain superhero of mine. And I’d love to go ahead with plans of the
“Storm legacy” novel, where we catch up with his grandchildren as they find
their own way into adventure.
Yikes,
that’s a lot. As long as I can kick
myself in the butt hard enough, I can deliver on all of that. Wish me luck: I’ll need it! And thanks for this interview: it’s been fun!
Thanks, Derrick: had a blast doing this!
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